Dolphin Emulator Is Solving Crashes for Wii and GameCube Games


Dolphin is probably one of the biggest game emulation projects. It started years ago, and although the task of imitating most Wii and Gamecube games, the developers have made great progress to the point that most computers and smartphones can play these elders, but in gold. Now the latest stage report has shown that it has improved well recently.
Dolphin’s latest stage report has been released, and it shows a lot of things that Dolphin has deployed but has not announced individually. The most important thing here, for me, is the fact that the team has changed the default CPU emulation mode on the double nucleus office PCs with a single nucleus. For years, the double nucleus mode has been the default choice because it divides the emulation workload on two processor cores – the emulation is very skin of the processor, so the emulator will naturally try to remove as advantage as possible from the processor. However, it was also the main cause of random accidents, instability and lost backup data.
The developers noted that, as PC equipment has become more powerful, many no longer need the additional speed of the double nucleus mode to obtain emulation at full speed – a nucleus can do the work. The team decided that the stability and reliability of the unique mode offer better ready -to -use experience for the majority of users. Those with less powerful equipment can always manually activate the double nucleus mode at their own risk. This change only applies to the Windows version – The Android version of the emulator will continue to use the double nucleus mode because there is a wide variety of Android phones, many of which cannot remove it on a single nucleus.
It has also been announced that three games from the Avalanche Software – Toy Story 3 developer, Cars 2 and Disney Infinity – which have long been thorns on the side of the Dolphin project are now entirely compatible. The main culprit was what the developers called a “dcache suicide pill”. On a real console, the game would write garbage data in a region of memory containing critical code, but it would do so that the data existed only in the temporary data cover of the CPU (DCACH), which is not emulated by Dolphin. Even after this trick was understood and hacked, the games played abusive. Games have intentionally used a slower access to memory method (page tables) instead of faster default value (bats). The developers have now implemented a specific game patch which obliges the three titles to use the batties faster, which makes games fully playable.
There are other smaller changes here. The emulator can now load the firmware for modern Realtek chipsets, which makes many Bluetooth Dongles incompatible previously fully compatible. A new resource manager has been implemented to more effectively manage personalized HD texture packs. Finally, a new option designed for online games and speed, the “derivative of correct time”, now allows the emulator to accelerate slightly after a time of shift to make up for real time.
Consult the full list of changes. This is a stage report, so all these changes are live from the last update of dolphins.
Source: Dolphin


