Why My Switch 2 Has Me Playing Old Switch Games Docked Again

Thanks to a shipping Snafu, I have not received my Nintendo Switch 2 per week after the launch, but since then, I have caught up with lost time. However, like most people, what I mainly ended up playing are original switching games, but taking advantage of the additional power of the new console.

Unfortunately, the vast majority of original switching games have not received correction to help them take advantage of the new equipment, so the advantages are limited. However, as I discovered, the best thing that the Switch 2 can currently do for Switch 1 Games is to make them shine in moored mode.

The games later Switch looks terrible moored

I obtained the original switch shortly after its launch in 2017, and even if I mainly bought it as a portable system (Skyrim Handheld? Wow!) I ended up playing much more than I thought. Almost the 140 hours I spent Fire Emblem: Three houses, For example, was in moored mode.

Official Witcher 3 screenshot for Nintendo Switch.

Red Projekt CD

However, over time, I started doing this less and less. The main reason was simply that subsequent games, as The Witcher 3 And LOSS (2016) looked perfectly ok on the Little Switch screen, but were horrible and coarse when they were exploded on a TV. So, in the end, I started thinking about these games like “Pocket computer only” and I could not imagine that anyone who speaks for a while on a TV.


Fire Emblem Three Houses

Fire emblem: three houses

Systems

Super Greyscale 8 Bits Logo


Released

July 26, 2019

ESRB

T for adolescents: blood, suggestive themes, violence

Developer (s)

Smart systems

Publisher (s)

Nintendo

Engine

Cocos2d

Franchise

Fire emblem



Basically, any Switch game that managed a fairly coherent 1080p (the maximum output resolution of the console) seemed damn good on a TV, 4K or otherwise. In the past year or two before getting my switch 2, I rarely, if never, played something moored, with the exception of 2D retro arcade games, which I often play by using my arcade stick.

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In fact, I really avoid buying new games for the console, because each criticism I saw on YouTube indicated low resolutions and bad image frequencies. That’s about what happened at the end of my life PlayStation 3 and PlayStation 4 consoles too. The games were too much for these systems at that time.

How the Switch 2 improves unresalized games

Nintendo Switch 2 vs Nintendo Switch.

Tim Brookes / Geek.

Original unmatched switching games are not better working than what they have been designed on a Switch 2. console. However, the truth is that these games almost never reach their maximum expected performance and their image quality on the original switching equipment. So there is almost always a notable difference when reading a compatible game back on Switch 2.

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If a game has a dynamic resolution scaling, then on Switch 2, it should now hit the resolution cap that is programmed there, something you have almost never seen on the original switch unless you look at the sky or the ground in the game. Similarly, if a game has a hood of 30 images per second, you should now obtain a 30 frame per second coherent and locked. If a game has a non -capped framerate, it should now reach 60 images per second in a coherent manner on Switch 2, where it could have saved wildly between 30 and 60 on the original switching equipment.

The loading times are generally much better too, but that does not affect visuals in most games. However, games that use texture streaming can be much better than high -resolution textures stretch fairly quickly so that you don’t have to see their muddy reserved spaces first.

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BC handHeld scaling is bad on switch 2 for the moment

It is generally a fairly decent improvement, and which is worth having a Switch 2 if you have a large library of games like me, but there is a blatant problem.

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Since the original switch had a 720p screen, almost all games have a maximum target resolution defined on 720p. Thus, any game that has no patch to unlock its maximum resolution will never exceed 720p in portable mode. The Switch 2 applies a scaling process to this 720p image in order to fill the larger 1080p screen on the new console, but the results are very mixed. To the point where some games simply seem worse on switch 2 than on the switch.

Xenoblade Chronicles 2 operating on a 2 switch in portable mode.

Sydney Louw Butler / Geek.

Xenoblade Chronicles 2 Notoriously has a low and crunchy maximum resolution in portable mode, then gets increased to something that is barely acceptable.


Mixcollage-09-DEC-2024-10-36-Am-8310.jpg

Xenoblade Chronicles 2

Systems

Super Greyscale 8 Bits Logo


Released

December 1, 2017

ESRB

T for adolescents due to language, suggestive themes, use of alcohol and tobacco, violence

Developer (s)

Sweet monolith

Publisher (s)

Nintendo

Engine

Owner engine

Franchise

Xenoblade chronicles



On the Switch 2, in portable mode, I consider the game practically unplayable because it goes through several high level passes and ends up looking like an exaggerated mess. If there is a game that desperately needs a patch for Switch 2, it is this second title in the series.

However, Xenoblade is not the only game to have problems like this, and these titles with maximum resolutions even below 720 in portable mode, which then undergo an increase on the original code, then the rise in power, look again, look awful.

The moored switching games evolve wonderfully (and work very well)

However, where Xenoblade 2 It looks horrible on the Switch 2 screen, it looks much better in progress on my TV than on the original equipment. The game is unfortunately reached at 720p even in moored mode, but modern 4K televisions are designed to scale 720p and 1080p at 4K, because they are standard HD resolutions. Xenoblade is also a bit of the worst case here, because many switch games have accosted 1080p resolution targets, which evolve perfectly at 4K, because it is simply a doubling of resolution on each axis.

Nintendo Switch 2

4K capacity

Yes, moored

4K capabilities

Hdr


Since these original switching games that target 1080p on the original equipment now strike this target with perfect consistency, visual stability and net scaling on my Samsung Qled or LG OLED seems phenomenal. In each game I tried, the results moored by far exceed the scale of 720p to 1080p which occurs in portable mode.


So, the result is that my playing habits have been overturned compared to my original switch, where I really play only switch games 2 games, but I now like to amortize my switch 2 to play original switching games.

Of course, as the developers start to correct their games to achieve higher resolution and image frequency objectives on Switch 2, this situation will obviously change, but I have the feeling that the vast majority of Switch titles will not attract more attention from their respective developers, which is sad, but ultimately understandable. Now, only if Nintendo could achieve what Microsoft has done and delete resolution and games of game frames without the need for developer support – Hey, a man can dream!

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