PUBG’s plan to beat Fortnite, Roblox, and every other game

Roblox And Fortnite Are two of the biggest games in the world, and a large part of the reason why they are not only a game: rather, these are large platforms where you can party with your friends, dress in ridiculous digital outfits and quickly jump from one experience to another. Back during the day, Fortnite copy Advertising By making a royal battle, and now, Advertising mimic Fortnite By trying to become more a platform than a game.
As part of a roadmap published earlier this year, Advertising The developer Krafton said that this would allow players to create their own modes as part of an alpha, and it revealed more details on the Alpha this month. This week, Krafton’s financial director Dongkeun Bae also discussed the business vision for “Advertising 2.0 ”in a call for results.” It will not simply be a royal battle game in itself, “he said through a translator.
The game will also be “a gameplay platform” and Krafton develops “wide modes under this objective”. It seems that this approach will look a lot like Fortnitewhich offers a mixture of epic modes of games and experiences created by the user. Krafton does not do any content generated by the user (UGC) because it is “currently the dominant current,” said Bae. With UGC, if it is open to the wider base of players, players will be able to “create many different things” with Advertising.
Change makes sense. By opening the Advertising – which is always one of the most played titles on Steam – towards different types of experiences, it could grow beyond hardcore shooting fans. Fortnite Royal battle modes are still very popular, but you can also play modes with lower issues on the theme Lego,, Navigation of obstacle courses, race and playing music together. Epic has put a lot of effort behind the expansion of an experience of the royal battle, even some of them, like a festive island without a combat, were not great. And Roblox Created by the user Give a gardenWho is an agricultural simulator, has broken records of simultaneous players.
In some respects, the addition of content generated by the user is a continuation of Advertising And Fortnite according to similar tracks. As Fortnite,, Advertising Has major cross -cutting events, for example. But Advertising Creator tools have a long way to go to make up for what is possible Fortnite And RobloxHowever. Roblox was published for the first time In 2006and the company offers the Roblox studio to make extensive games and resources to Roblox developers. And Epic invests massively in its unreal engine level tools to manufacture Fortnite experiences. But as with Roblox And Fortnite,, Advertising The players may have already invested time and money that makes the transition to a new game much more difficult. By letting players have their own experiences, Krafton can keep these players interested in Advertising Universe and potentially draw new ones.
One thing that Krafton can also learn Fortnite: This type of expansion focused on players can take a long time. Epic works and iterants for years to accumulate Fortnite The ecosystem of the experiences manufactured by users, and even then, the own Epic modes are generally those who have the most players. It will probably take some time to find out if Krafton Advertising Plan 2.0 is a winning winning chicken dinner.



