CFB 26’s latest title update adds new mascots, songs

The latest update of the College Football 26 title is to add a number of settings and gameplay changes.
A bunch of NPC behavior have been published during certain games, with adjustments for the coverage and blocking of the AI which will behave more in a coherent way, as improving them late blitzers and the recognition of waterfalls. It is not only bugfixs and AI adjustments, however, because there is also new content in store in the form of new mascots for certain teams.
Here is a summary of the most important changes compared to the latest EA part notes:
Gameplay
Blanket
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Behavior of hard dishes: Defenders are now closer to the line and recognize swing routes as threats in the apartment.
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Cover 2 tampa: The intermediate defender now becomes more in -depth, maintaining a better lever position against deep threats, in particular from 3X1 formations.
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Cover 3 games (included Buzz Mable & Zone Blitz 3): Logical improvements for defenders when they react to the WRS of the location trying to overcome defense on deep routes.
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2 -match coverage (coverage included 6/9 / Blitz 2 zone): Logical improvements for defenders keeping inside and vertical routes, in particular in formations such as clusters and batteries. Improvement of defense against external throws and heavy offenses.
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Cover 4 quarters: Against 3×1 sets, corners and security picking up the appropriate vertical threat to ensure that receiver No. 3 is covered on deep routes.
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Cover 4 Pamps and cover 6: The corners will not support by default on the side of the trips, reducing the chances of affected in a game.
Block / rush pass
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Pre-game: Resolved problems where quarter-arre animations prevented players from making protective adjustments blocking the RB.
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Protective menu: Now closes automatically after making an adjustment.
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Visual feedback: Correction of display problems with the passage lines after the HB hot routing.
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Blocking logic improvements: Improving the recognition of waterfalls and loops through basic, empty and slide protections. Base protection is less effective against waterfalls, reflecting its man’s nature to man. Blockers are better to identify late Blitzers and avoid premature transfers that lead to free rushers.
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Pocket behavior: To the adjustment to reduce the probability that passenger blockers remain unnecessarily in the double teams. Reduced frequency of illegal penalties of human fields. Edge Rushers now recognizes better when they are extended by crushing the quarters.
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Difficulty dissemination: An increase in the effectiveness of the rush to the passes on Heisman and All-American. Decrease in the effectiveness of the rush to passes on lower difficulties.
Race / hangar block
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TWOTING OF CORRECTIVES: Resolved problems where blockers have missed or changed targets in an open field, including on RPOs and nuclei blocking patterns.
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Run game improvements: Adding logic to allow users to be able to quote defenders on execution readings using the ID Mike system. Correction of bugs separating the double teams too slowly, preventing blockers from reaching the second level. The logic of lead blockers and HB targeting in under-centers were improved to target the largest threat in open field.
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Logic of commitment and loss: The lever of defenders now appropriately affects the results of the blocks. The defensive lines have lost more realistic blocks in short-yarding situations. On -board players no longer disengage inside or no longer take unrelated interior angles. Control of a reduced defender on the steering interactions in blocks.
Manuals
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The adjusted Wildcat and Flexbone Games, including the QB power swing, the direct snap and the FB diving logic.
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Split FlexBone FB TOSS in two types: FB scan (spindle) and the FB zone throw (outdoor area).
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Fixed blocking problems on the rocket throwing, male sweeping and the PA Hb Wheel Play pistol.
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Improved movement consistency between game sets and fixed alignment problems in unruption formations.
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The disabled playmaker turns on FlexBone FB Dive to prevent breaking transfers.
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Adding new content to generic army, navy, air force and options, including new FlexBone and Wingback training.
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Introduced Gogo Generic Infraction and enlarged Raid Air Raid Generic Infraction.
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Updated call suggestions to avoid double reading types in the same line.
Dynasty
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We have added two new prices, which are both available in the Trophies room: the Shaun Alexander Award – which is awarded to the best recruit of the year – and the Jet Award, which is awarded to the best reversal of special teams.
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To help players make better decisions when determining who targets in the transfer portal, career wear is now displayed in the player’s module while visualizing the transfer portal’s calculation sheet.
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Corrected a problem with lighting and playing hours. Now times in the game reflect the local time correctly. This means that an east match from 9 p.m. to Hawai’i will be properly at 3 p.m. local time.
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Added new planning rules for non-oriental time teams to ensure that their games start at the right time locally.
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Adding additional rules reflecting the limits of day games in Arizona in early fall.
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Addition of team uniforms to the portraits of players on notifications in full screen.
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Capacity set before the requirements to better align with the position archetypes. The pocket disruptor for pure power and the power rusher no longer requires power movements The pocket disturbor for the speed rusher no longer requires finesse.
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Update of skills groups for many archetypes to ensure that they have access to all the capacities of their archetype, in particular tenacity. Exception for the point! Capacity on gadget receptors for equilibrium purposes. In rare situations, a gadget receiver can always be generated with DOT!.
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Several fixes to play style notes in various archetypes. Update specialist in the box to use defensive peak yards against per game. Share -upded calling style to use the correct command
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An increased speed and acceleration for the safety of the recruits generation, in particular 3 and 4 -star coverage specialists and hybrids.
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The pro potential, my school rating, is now updated correctly after the results of the project and before the start of the transfer portal.
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Has increased the number of players in the transfer portal that start in open status.
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In the event of a record of records, the passage between the national / season / game tabs will now maintain your current filter allowing you to easily visualize the career, seasonal and play records of a team or a conference.
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Update of the Boise Rushing TD record, Big Ten Rushing Yard Record, Cusa Record receptions and Missouri State Rushing TD Records.
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Supersim: has reduced the number of pass attempts for AI teams. Increased yards by capture for teams with the Elite WR1. An increase in the quarter-back diffuses designed to ensure that the QB of execution align more closely with their averages of real cutting edge attempts.
Road to glory
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When you add a school to your school list, you will now see if this school has offered you a scholarship, whether or not it is in your Top 10.
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Fixed a problem where offers would be given or revoked when going to signature.
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Reduces the amount of test preparation necessary to take your exams to align yourself more closely with the rupture. Note, if you already have a low GPA, you will always have to make yourself higher than “scratch” in order to remain eligible.
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Has reduced the amount of wear damage suffered by training.
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The medal thresholds for the exercise of space for the cornerbacks have been reduced.
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The player’s quality widget and the statistics of the break menu now display the total affected.
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Addition of players’ feedback notifications when the high school games released.
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Adding new sponsorship offers to be won via Nile.
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Fixed an issue where you could not graduate in three years if you have redesigned your first season.
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Fixed a problem allowing you to spend energy points on leadership and the brand even when the meters were already full.
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Fixed a problem where your current school has appeared as one of the schools you could transfer to the transfer portal.
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Fixed a problem with the second Mike who is not displayed properly in the trophy room.
Presentation
Players / equipment / uniforms
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Length of the neck adjusted and helmet adjustment to most players.
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Hair helmet adjusted on placement for longer hair players.
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New alternative uniform elements for Ohio, Notre Dame, Boston College, Tennessee, Tulane, Tulsa, Iowa State, Mississippi State, Cincinnati.
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New decorations / elements at the updated or added house for Washington, Liberty, Virginie-Western, Toledo, Georgia Tech, Houston, Tulane, Western Michigan, New Mexico, Temple, Cincinnati.
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Current uniform active ingredients adjusted for the center of Michigan (helmet), North Carolina (figures), Marshall (collar).
Crowd updates
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Increase in the crowd’s reactions at great times.
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Advantage in the field Advantage of swell for different sizes of stadium attendance.
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Updated the active crowds for pre-match and RTG generals in the first person.
Music / SFX / Songs
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Adding the theme of Oregon football.
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Added “Mr. Brightside” to Missouri.
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Addition of Washington State hail after Washington state affected.
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Adding music to singing flights to Tennessee.
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Adding “Pump it up” to Michigan after Pat on First TD.
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Update of “Good Ole Song” for Virginia.
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Added more songs for Arizona.
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Addition of SFX for the Missouri state cannon.
Comments update
New mascots
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Appalanches state: Yosef
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Virginie: Cavman
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Utep: Paydirt Pete
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James Madison: Duke Dog
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Memphis: foal
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