Nvidia tweaks DLSS to use 20% less VRAM for upscaling

There is not too much RAM – associate with anyone trying to find a good deal on an NVIDIA graphics card. But you may not need to drop a month from rent on a new GPU to release VRAM! Wait a little while for the new graphics card driver. The latest version of the SDK DLSS uses much less video memory for graphics scaling.
The latest version of the software development kit indicates that programs taking advantage of NVIDIA DLSS technology, most 3D games published in recent years – can do so with a reduction of around 20% of the use of video RAM. It is according to Videocardz.com, citing the reduction of various resolutions of 1080p up to 8k.
In simple terms, once these modifications are applied to games via updates, you can execute DLSS optimizations with lower graphics over the GPUs that return to the RTX 30 series, perhaps even the 20 series. And with applied DLSS, you can put more shiny graphic stuff while hitting the same image frequencies, or simply feeling enough as your frames increase without any change. Exactly how long it will take game developers to implement changes will vary from one game to another, of course.
Note that a 20% reduction in the use of VRAM to implement the DLSS does not mean that 20% VRAM released for a particular game. We are talking about a saving of 20 MB on 1080p implementation and just over 1 GB at 8k. It is a piece of memory recorded on the high -end … but it is a situation that only applies $ 3,000 +. Even thus, each small piece helps in terms of graphics.