This sequel was well worth the wait : NPR

Team Cherry is back with the long -awaited outing of Hollow Knight: Silksong.
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Savage Beastfly makes prisoners. Their cages fall from the ceiling because it loads directly to your flash and red silhouette. In one way or another, he manages to follow your agile movement and your futile flips and crushes you in force. The fight is over and you are not the winner.
It is a first fight of brutal boss, which seems almost symbolic. For years, Hollow Knight fans have been trapped in their own cage, waiting for an outing, rushing to each scrap new to rush. Now the doors open. The wait for six years is over – Hollow Knight Silksong is finally, Finally here.
To understand the severity of this version, we have to rewind a little. In 2017, Team Cherry, a tiny Australian studio, released Hollow Knight, a dazzling success that erases expectations. What started as a project supported by Kickstarter has become a frenzy; Hollow knight Sold more than 15 million copies over a few years. It was not considered one of the greatest indie games of all time; It was considered one of the greatest games of all time.

Internet burst when Team Cherry announced Silksong. It was not a Hollow Knight update; It was a complete sequel to Hornet, the emblematic acrobat brandishing needles that tested players in combat in the original game. The tweets have stolen, the Youtube breakdowns accumulated and a new sub -shaft – R / Silksong – quickly became the beating heart of the media threshing.
But the Cherry team was a silent radio. There was no marketing, no promotional equipment, no trailers, no development updates – nothing. The Subredit has slowly transformed into chaos, and a culture of meme called Silkposting emerged.
Silkposting has become its own ecosystem. Each game or Nintendo Direct convention that came and has come without updating Silksong sparked a new wave of jokes, copypasta and elaborate waste. Fans have published Hornet in all imaginable contexts – political debates, fast food advertisements, same biblical scriptures. “Silksong confirmed” has become both punchline and prayer. For years, the sub-swound did not concern both the news and to face-relying on irony, self-Paris and relentless creativity to fill the icing of the silence team left.
When Silksong finally materialized, it did not look like an outing of the game; It looked like the longest internet joke punchline. It was a ritual of shared anticipation, an online culture that maintained the flame alive by absurdity and devotion.
There is a strange symmetry between the dedication of silkposting and the game itself. Silksong is imbued with religious images – desolate chapels, bells of the ringing church, even rosary pearls that act like a currency in the game. And where the original hollow knight sent you to plunge into the black depths of the Hallowest, Silksong leads the horn to the top, on the scale of the Pharloom alongside a pilgrim procession by the Holy Citadel imminent above.
Frustration is part of the Silksong ride.
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Cherry team
The climb is devotional and the Pharloom does not easily reveal its secrets. Like the original, a deep exploration could reveal a powerful tool or a punishing dating glove. You need faith while exploring, both in your own capacities, and that something special will await you at the end of a labyrinthine path.
If Hollow Knight was demanding, Silksong is ruthless. Even ordinary meetings are sharper and more aggressive, while boss fights push you to your breakdown. The frustration is inevitable – I had to put the controller and move away – but that never seems unfair. Each loss recalls that you could have won if you were a little clearer, a little more concentrated. And when the victory finally comes, the press release is electric. It is the same rush that I felt in Elden Ring: Heart Racing as training, Palms Slick, then, finally, the regular calm of the triumph.
It is almost impossible to believe that only three people have made this match. In recent years, the game industry has been defined by mass layoffs, budgets and narrowing studios to reproduce the success of superproductions with Hollywood size expenses. However, Team Cherry, working quietly and deliberately, has designed something that rivals (and often exceeds) the work of these massive studios.
Like Pharloom pilgrims, Team Cherry is firm in his mission: playing a game, people really want to play. Silksong costs only $ 20. On the other hand, EA Sports FC, with all its recycled monotony, asks players to pay $ 70. One looks like devotion; the other, obligation.
After six long years in the cage, Silksong proves that the wait was not wasted – it was a devotion, ultimately rewarded.


